Structures Built on Bones

4.1 Overview

This chapter outlines the major factions active in the Heartlands. These are not polished global sects or clean supernatural hierarchies. These are fractured survival structures, shaped by pain, silence, historical atrocity, and metaphysical fallout.

They are not built to last.

They are built to endure.

Each faction reflects a different response to the spiritual trauma of the land. Some seek justice. Some sell it. Most are just trying to survive.


The Black Veins

4.2 The Black Veins

Profit from pain. Feed the land to the machine. Say nothing. Count everything.

The Black Veins are what happens when the Sabbat forgets why it ever believed in anything. Born from the ashes of broken Paths and reorganized ideology, they are less a sect than a syndicate: a calcified skeleton of predatory capitalism wrapped in religious extremism and occult logistics.

They no longer claim political vision. They don't need one. What they have instead is structure—deadly, adaptable, and scalable. The Red Dirt is not their enemy. It is a resource. The trauma of the land is just one more yield to extract, monetize, and feed back into the system.

Behind their hollow sermons and blood-efficient rituals is a belief: that silence equals profit. That forgetting is power. And that a screaming land is just another market.

They don't say Hannah Knight's name. But she made them possible.


The Synod

4.3 The Synod

We don't need permission to fix what was broken. We just need each other.

The Synod is not a church. It has no hierarchy. It barely has structure. What it has are people—broken, angry, gifted people—trying to keep memory alive before the storm eats what's left.

Orpheus agents who survived. Wraiths who learned how to scream without breaking. Mages who burned their rotes trying to reach the past. Mediums who refuse to let the dead fade. The Synod is a network of mutual belief, ritual repair, and fragile cooperation.

They fight over method constantly. Some want to weaponize memory. Some want to preserve it. Some just want to make sure the dead are never forgotten again. What unites them is one thing:

They all know what happens when silence wins.


The Crowfoot Hive

4.4 The Crowfoot Hive

The wound never healed. So now it must bleed again.

The Crowfoot Hive is not lost. It is not corrupted. It is chosen.

Forged from the shattered remnants of Wendigo packs after Shikoba's death, the Hive exists to punish. It exists to hurt the world back. Their creed is carved from the bones of betrayal, soaked in the blood of abandonment. To them, peace was the lie. The real history is fire.

They do not hate only colonizers. They hate those who stood by. Who offered treaties. Who compromised. They target tribal leaders, Garou elders, urban caerns, political collaborators. They burn through history like a controlled detonation.

Kenojuak leads them—a prophet of rage, bound to the Urge of Hatred. She doesn't preach redemption. She promises collapse.


The Undercroft Hive

4.5 The Undercroft Hive

Peace failed. So now we whisper. Now we twist. Now we consume.

Where the Crowfoot Hive rages, the Undercroft Hive infects.

Born of the Uktena's collapse after Cvtoce's death, they are the aftermath of silence. Their methods are slow, ritualistic, and corrosive. They don't destroy institutions—they inhabit them. Subvert them. Bleed them out from the inside.

They make pacts with broken spirits. They whisper to pent-up pain. They convert sympathy into power. Where the Crowfoot leave ash, the Undercroft leaves rot.

They believe every system failed them. So they learned to manipulate every system in return. There is no truth—only leverage.


Pulse TwoFour9

4.6 Pulse TwoFour9

The truth hurts. So let's record it.

You've probably heard the signal.

Cracked broadcasts out of Norman. Pirate rituals from a burned-out transmitter in Tulsa. Voice fragments spliced with Wyrmstatic and glamour-thin music. That's Pulse TwoFour9. They don't care what you call them. They're not here for you. They're here for the story.

A cult, a cabal, a fever dream—this collective of technopagans, anarchs, hedge-witches, and media-scarred Fae record what the land remembers. They believe the Red Dirt wants to be witnessed—that the wound is less likely to consume them if someone keeps saying its name.

It's unclear if their methods are working. But the ghosts listen.


Foley Engineering

Foley Engineering

You want progress? This is what it costs.

Foley Engineering is clean tech, smart infrastructure, sustainable solutions. That's the mask.

Underneath is a Pentex shell built on soul extraction, spirit cloning, and metaphysical war crimes. Foley is where the dream goes to die quietly—packaged as progress, sold back to the people who bled to make it.

Their labs are hidden beneath rewilded shopping malls. Their contracts are in the data networks, the drone fleets, the prefab green housing. Their real mission? Capturing the spiritual phenomena of the Heartlands, understanding the Storm, and turning memory into product.

They say they're making the future. What they're really doing is paving over the past until it stops fighting back.


The Sanctuary of the Ashen Heart

We remember. We listen. We hold the line.

The Sanctuary is not a faction. It is a refuge.

It began as a whisper carried from a distant land that once bore the Endless Storm—a militant Bastet crusade under Black Tooth that shattered under its own weight. What survived that fall was a fragment of memory, an understanding: peace must be built intentionally, before violence becomes identity.

The Sanctuary was shaped in response. A place outside the cycles. Outside the war. A place where the broken, the lost, the hunted could breathe without fear of being forgotten or used.

It is open to all supernatural beings—Kindred, Garou, Wraith, Mage, Fae, Orpheus, even Demon—so long as they keep the peace, and are not agents of the Grandmother.

No wars are planned there. No vengeance is plotted. But within its quiet halls, rituals are remembered. Names are spoken. Pain is acknowledged without being made into spectacle.

Some call it cowardice. Others call it sacred.

The Sanctuary doesn't care what it's called. It just opens the door.


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